' This is a mission template for creating your own scripted scenarios ' Use the instructions included in this template to create your own missions ' Simply modify the variables below and save this file under a different name ' You can load up to 14 missions to create your own campaigns ' ' This variable activates the combat mode, always leave as one unless no other fighters are present c=1 ' This indicates the number of enemy fighter per wave e=8 ' This indicates whether an enemy capital ship is present or not ' when 1 is used, the last 4 enemy fighter slots will be set to gun turrets ec=1 ' This indicates how many waves of fighters will warp in w=5 ' This activates the nebula environment, only one environment should be activated at a time n=0 ' This activates the asteroid environment a=0 ' This activates the asteroid cave environment and sets enemy fighters to turrets ac=0 ' This sets the distance from opposing forces for fighter engagements d=1500 ' This activates the escort, joint strike, and intercept mode ' A value of 1 or 5 selects ship escort (from or to a location) ' A value of 3 selects a joint strike mission with another outside squadron ' A value of 4 selects intercept mode, friendly forces must intercept inbound torpedoes es=4 ' This selects the enemy type, UFA-25/UFA-80 selects Federation forces ' Alien selects Vonari forces, Mixed selects fighters and cargo units, Cargo selects cargo units only et=Torpedoes ' This selects whether a planet is present or not, set to 1 to activate p=1 ' If a planet is present, these variables set its position, place the planet fairly ' far out, or friendly forces are destroyed immediate upon launch if they're inside the planet px=-2000 py=-1000 pz=5000 ' This variable selects whether the mission will be over terrain or not, planet must be present ' to use this option t=0 ' This sets the number of friendly fighters in your squadron f=0 ' This tells the game how many lines of mission briefing text to read, this needs to be accurate ' and the mission briefing text should immediately follow the l setting with no line ' exceeding about 59 characters in length, otherwise your text will leave the window l=3 The Federation carrier Vengeance is launching waves of torpedoes at the Lexington! Protect the Lexington from any inbound torpedoes and offer fighter support for any enemy squadrons that may be in the area. You've only got one wingman on this flight, so this won't be easy. Good luck!